The birth of DICE


What is DICE 

Dice stands for Dice Intergalactic Code Editor. I made DICE single handedly , not meant for replacing other editors , but suitable for fast editing . Its created in godot game engine , hence taking advantage of the hardware more than web based editors that use electron and similar js libraries.

In future , DICE should have a touch-less programming capability built in .

Touchless programming is similar to how Tony Stark of ironman used to create new stuff . (I rarely ever saw him touch any keyboard to write any code , but just talked to Jarvis and uses gestures to control the program logic ).

It does not mean that this code editor does not support keyboards. This means that the main idea of DICE that I had was to engineer some kind of code editor that you can talk to and connect to mentally while writing your programs. Suppose you read a debug message that you forgot to place a semicolon on the end of line 41. You could just ask DICE "Can you go to line 41 and add a semicolon" and DICE would reply "Okay sir will do" . Who knows , maybe DICE would help the engineers in future to achieve things like : complex runtime errors detection , programming using gesture/motion/holograms , Running complex tests that would be tedious to do and many other .

Tony Stark said "Sometimes you have to run before you can walk". This is not the case here . I know at the back of my mind that making a code editor that impresses everyone is not easy , meaning am implementing simple text editing capabilities , which will grow to a complex touch-less programming environment  some day. 

 

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